Truth is stability and bugs were the biggest issue with STALKER’s A-Life system. Employing overwatch, covering fire, suppression and being able to handle dynamic situations with more than three opposing factions, mutants and all ! And in actual combat? Considering the number of possible permutations and enemy types, the AI was really competent in most cases. Mutants and animals would drag bodies to eat, humans would loot for more advanced weapons and use the correct one for each enemy type, and heal friends or execute enemies. Clear Sky and Call of Pripyat only improved on the system, adding feature s such as Faction Wars and NPCs hunting for monsters and creating encampments. It allowed for NPCs to wander around the game world, doing their own thing and engaging in combat without needing the player beside them. It is one of its most outstanding (and troubled) features of the game and is unmatched to this day, 11 years later. This is the name of STALKER’s dynamic AI simulation system. In today’s article we outline some of our top wishes for the recently re-announced STALKER 2 Improve A-Life! Combining an open world survival horror FPS with light RPG and tactical elements in a single, coherent package is unique in the gaming sphere and despite its numerous imperfections it is one of the most beloved PC game franchises of all time. Tweet The STALKER franchise is one of a kind.
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